Abstract: Changes of professional environment, caused by introduction of new technologies and techniques,
create a necessity in continuous education and development of professional competences. In these conditions,
managers and other company employees face the choice of methods and tools of personnel training. A business
game is one of the most productive tools of business-education.
This paper elaborates the ideas embodied previously, which considered the conceptual approach to a toolkit
creation for active training techniques in a form of competence-based business game studio. Competence-based
business game studio is an ergatic system for development of professional competences, which are required to
ensure organization’s business processes.
Business game control is performed with the help of automate module, which executes the interpretation of
expressions in algorithm logical scheme language.
Unified business process is the input data for automate model construction. Unified business process is acquired
from the information about company’s real business processes, represented in poorly formalized ways. Unified
business process transforms into unified training business process, which includes possible business game
trainee actions and information about input, output, administrative data and business process operation execution
mechanism. The next step to automate model is the construction of scenario graph, which represents a more
formalized description of unified training business process. Next, the administrating algorithm of the business
game in algorithm logical scheme language is built. The paper considers the algorithms of transition between
models that allow automating the process of acquiring algorithm logical scheme in order to implement the
business games scenario.
Keywords: active learning methods, business-game, business-process, automate model, algorithm logical
scheme, algorithm, metamodels
ACM Classification Keywords: K.3 Computers and Education: K.3.2 Computer and Information Science
Education – Information systems education. K.4 Computers and Society: K.4.3 Organizational Impacts –
Employment. I. Computing Methodologies: I.2 Artificial Intelligence: I.2.1 Applications and Expert Systems –
Games.
Link:
ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME
EXECUTION SUBSYSTEM
Alexandr Deryabin, Lidia Shestakova, Olga Vikentyeva
http://www.foibg.com/ijima/vol03/ijima03-03-p08.pdf