ITHEA Classification Structure > K. Computing Milieux > K.3 COMPUTERS AND EDUCATION > K.3.2 Computer and Information Science Education
TQM IN E-LEARNING: A SELF-ASSESSMENT MODEL AND QUESTIONNAIRE
By: Jeanne Schreurs (4288 reads)
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AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL CONSTRUCTION
· ONTOLOGY OF EDUCATIONAL STANDARDS
· ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM
· THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL
· WAVELET TRANSFORM IN INVESTIGATIONS OF STUDENTS EDUCABILITY DEPENDENTLY ...
· ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES
· A MODEL FOR VISUAL LEARNING IN AUTISM
· ON COMBINATION OF DEDUCTION AND ANALYTICAL TRANSFORMATIONS ...
· TRAINED NEURAL NETWORK CHARACTERIZING VARIABLES FOR PREDICTING ...
· TRAINED NEURAL NETWORK CHARACTERIZING VARIABLES ...
· AN UML PROJECT OF A TASK-ORIENTED ENVIRONMENT FOR TEACHING ALGORITHMS
· TQM IN E-LEARNING: A SELF-ASSESSMENT MODEL AND QUESTIONNAIRE
· INFOSTATION-BASED ADAPTABLE PROVISION OF M-LEARNING SERVICES: ...
· THE EXPERIENCE SOFTWARE-BASED DESIGN OF VIRTUAL MEDICAL ...
· ABOUT THE EXPERIENCE OF DEVELOPING INTERACTIVE DYNAMIC ...
· DOMAIN MODELING TO SUPPORT ANTI-CYBER CRIME EDUCATION
· COGNITIVE APPROACH TO E-LEARNING IN SCIENCES AND TECHNOLOGIES ...
· ALGORITHM OF CONSECUTIVE DEFINITION OF RANKING OF THE OBJECTS ...
· ABOUT PROBLEMS OF DECISION MAKING IN SOCIAL AND ECONOMIC SYSTEMS
· DEVELOPMENT OF EDUCATIONAL ONTOLOGY FOR C-PROGRAMMING
· EDUCATIONAL MODEL OF COMPUTER AS A BASE FOR INFORMATICS LEARNING
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