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ITHEA Classification Structure > I. Computing Methodologies  > I.2 ARTIFICIAL INTELLIGENCE  > I.2.1 Applications and Expert Systems
ITHEA Classification Structure > K. Computing Milieux  > K.3 COMPUTERS AND EDUCATION  > K.3.2 Computer and Information Science Education
ITHEA Classification Structure > K. Computing Milieux  > K.4 COMPUTERS AND SOCIETY 
ITHEA Classification Structure > K. Computing Milieux  > K.4 COMPUTERS AND SOCIETY  > K.4.3 Organizational Impacts 
THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL
By: Alexandr Deryabin, Lidia Shestakova, Olga Vikentyeva (6269 reads)
Rating: (1.00/10)

Abstract: Professional staff competences may have a substantial impact on business efficiency and performance. Therefore many modern companies train their personnel in order to develop a set of professional competences. Hence a need in development of procedures for evaluation and development of competences arises. Consequently it leads to a need of developing new software, which implements those procedures. This article considers the conceptual approach to the design of erratic competence development system elements. The article explains the concept of competence-based business game (CBG), defining it as man-machine system which allows to organize a flexible process of competence development. CBG includes technical and organizational components. Technical component forms sets of transactions, which mean the player to develop a certain level of competences. The organizational component is required to support player’s activity during the game. Business game can be represented as a cybernetic system with feedback, which contains both the object of management and the management system. The game is implemented as control and operating machines accordingly. The implementation of technical component requires CBG to be divided into automate and operational models. In order to construct organizational model system analysis and domain ontology construction must be performed. Domain’s (company’s) business processes are represented in a form of oriented graph, traversing of which allows to develop elementary competences. Companies producing the same commodity may have different business processes. To construct competences that are applicable to similar organization, it is necessary for the graph to be a unification of every business process path. It is also possible to build a graph model of the educational management business process. This graph model must represent real management business processes of an enterprise and must reflect the logic of competence development during the learning process.

Keywords: competencies, active learning methods, business-game, business-process, control automat, operating automat, ontology

ACM Classification Keywords: K.3 COMPUTERS AND EDUCATION: K.3.2 Computer and Information Science Education – Information systems education. K.4 COMPUTERS AND SOCIETY: K.4.3 Organizational Impacts – Employment. I.2 ARTIFICIAL INTELLIGENCE: I.2.1 Applications and Expert Systems – Games.

Link:

THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL

Alexandr Deryabin, Lidia Shestakova, Olga Vikentyeva

http://www.foibg.com/ijitk/ijitk-vol07/ijitk07-04-p01.pdf

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I.2.1 Applications and Expert Systems
article: AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL CONSTRUCTION · AN AGENT-BASED CONCEPT FOR PROBLEM MANAGEMENT SYSTEMS TO ENHANCE RELIABILITY · ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM · FEATURES OF PLANNING TECHNOLOGIES IN COMPUTER-AIDED MANAGEMENT SYSTEMS ... · EMGNEU: MOBILE HEALTH APPLICATION FOR NEUROMUSCULAR DISORDERS DIAGNOSIS · PARAMETRIC IDENTIFICATION FOR FOR MODEL OF A CHEMICAL HAZARDOUS SUBSTANCE ... · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · RESOURCE APPROACH TO DATA MINING BASED ON NETWORK TRAFFIC · SOME FEATURES OF INFORMATION TECHNOLOGY DEVELOPMENT OF EXPERT SYSTEMS USED ... · РЕСУРСНЫЙ ПОДХОД К МОДЕЛИРОВАНИЮ ЧЕЛОВЕКО-КОМПЬЮТЕРНОГО ВЗАИМОДЕЙСТВИЯ С ... · APPLICATION OF MATHEMATICAL INDUCTION FOR INHERITANCE LAW INERPRETATIONS · ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES · THE ANALYSIS OF NEURAL NETWORKS’ PERFORMANCE FOR MEDICAL IMAGE CLASSIFICATION · DYNAMIC INTEGRATED EXPERT SYSTEMS: THE EVOLUTION OF AT-TECHNOLOGY WORKBENCH · OPTIMIZATION OF FIRE ALARM SYSTEMS BASED ON EVOLUTIONARY METHODS · INTELLIGENT TUTORING SYSTEM FOR BELARUSIAN AS A FOREIGN LANGUAGE · THE MODEL OF DECISION SUPPORT SYSTEM FOR A MANUFACTURING COMPANY · STUDY RELATIONSHIP BETWEEN UTILITY FUNCTION AND MEMBERSHIP FUNCTION IN THE ... · DATABASE AND KNOWLEDGE BASE AS INTEGRAL PART OF THE INTELLIGENT DECISION ... · METHOD OF CONGLOMERATES RECOGNITION AND THEIR SEPARATION INTO THE PARTS · ABOUT THE MULTI CRITERIA RANGING PROBLEM IN THE FUZZY ENVIRONMENT · A METAONTOLOGY FOR MEDICAL DIAGNOSTICS OF ACUTE DISEASES. PART 2. ... · A METAONTOLOGY FOR MEDICAL DIAGNOSTICS OF ACUTE DISEASES. ... · A METAONTOLOGY FOR MEDICAL DIAGNOSTICS OF ACUTE DISEASES. ... · OF LEARNING INTEGRATED EXPERT SYSTEMS IN THE EDUCATIONAL PROCESS · AN INTELLIGENT SYSTEM FOR INVESTIGATIONS AND PROVISION ... · SELF-ORGANIZATION OF FUNCTIONING PROCESS OF EXPERT SYSTEM WITH · INSTANTANEOUS DATABASE ACCESS · THE LOCALIZATION PROCEDURES OF THE VECTOR OF WEIGHTING COEFFICIENTS ... · APPLICATION OF ARTIFICIAL INTELLIGENCE METHODS TO COMPUTER DESIGN ... · STATIC AND DYNAMIC INTEGRATED EXPERT SYSTEMS: STATE OF THE ART ... · AN IDEA OF A COMPUTER KNOWLEDGE BANK ON MEDICAL DIAGNOSTICS ·
K.3.2 Computer and Information Science Education
article: AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL CONSTRUCTION · ONTOLOGY OF EDUCATIONAL STANDARDS · ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · WAVELET TRANSFORM IN INVESTIGATIONS OF STUDENTS EDUCABILITY DEPENDENTLY ... · ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES · A MODEL FOR VISUAL LEARNING IN AUTISM · ON COMBINATION OF DEDUCTION AND ANALYTICAL TRANSFORMATIONS ... · TRAINED NEURAL NETWORK CHARACTERIZING VARIABLES FOR PREDICTING ... · TRAINED NEURAL NETWORK CHARACTERIZING VARIABLES ... · AN UML PROJECT OF A TASK-ORIENTED ENVIRONMENT FOR TEACHING ALGORITHMS · TQM IN E-LEARNING: A SELF-ASSESSMENT MODEL AND QUESTIONNAIRE · INFOSTATION-BASED ADAPTABLE PROVISION OF M-LEARNING SERVICES: ... · THE EXPERIENCE SOFTWARE-BASED DESIGN OF VIRTUAL MEDICAL ... · ABOUT THE EXPERIENCE OF DEVELOPING INTERACTIVE DYNAMIC ... · DOMAIN MODELING TO SUPPORT ANTI-CYBER CRIME EDUCATION · COGNITIVE APPROACH TO E-LEARNING IN SCIENCES AND TECHNOLOGIES ... · ALGORITHM OF CONSECUTIVE DEFINITION OF RANKING OF THE OBJECTS ... · ABOUT PROBLEMS OF DECISION MAKING IN SOCIAL AND ECONOMIC SYSTEMS · DEVELOPMENT OF EDUCATIONAL ONTOLOGY FOR C-PROGRAMMING · EDUCATIONAL MODEL OF COMPUTER AS A BASE FOR INFORMATICS LEARNING ·
K.4 COMPUTERS AND SOCIETY
article: THE ESTIMATION OF LEVEL OF READINESS OF UKRAINE FOR INFORMATION SOCIETY ... · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · BUSINESS INFORMATICS · THE STAPLE COMMODITIES OF THE KNOWLEDGE MARKET ·
K.4.3 Organizational Impacts
article: INFORMATION FLOWS ENHANCEMENT FOR AIS TOURISM AUTOMATED INFORMATION SYSTEM · THE IMPROVEMENT OF THE PROCESS OF PROVIDING GOVERMENT SERVICES IN MULTIFUNCTIONA · ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES · ORGANISATION OF DISABLED PERSONS’ TELEWORK AS PART OF PROCESS OF KNOWLEDGE ... · ORGANISATION OF DISABLED PERSONS’ TELEWORK AS PART OF PROCESS OF KNOWLEDGE ... · THE STRATEGICAL IMPACT OF KNOWLEDGE MARKETS AND KNOWLEDGE MANAGEMENT ... ·
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