Abstract: Professional staff competences may have a substantial impact on business efficiency and
performance. Therefore many modern companies train their personnel in order to develop a set of professional
competences. Hence a need in development of procedures for evaluation and development of competences
arises. Consequently it leads to a need of developing new software, which implements those procedures. This
article considers the conceptual approach to the design of erratic competence development system elements.
The article explains the concept of competence-based business game (CBG), defining it as man-machine system
which allows to organize a flexible process of competence development. CBG includes technical and
organizational components. Technical component forms sets of transactions, which mean the player to develop a
certain level of competences. The organizational component is required to support player’s activity during the
game. Business game can be represented as a cybernetic system with feedback, which contains both the object
of management and the management system. The game is implemented as control and operating machines
accordingly. The implementation of technical component requires CBG to be divided into automate and
operational models. In order to construct organizational model system analysis and domain ontology construction
must be performed. Domain’s (company’s) business processes are represented in a form of oriented graph,
traversing of which allows to develop elementary competences. Companies producing the same commodity may
have different business processes. To construct competences that are applicable to similar organization, it is
necessary for the graph to be a unification of every business process path. It is also possible to build a graph
model of the educational management business process. This graph model must represent real management
business processes of an enterprise and must reflect the logic of competence development during the learning
process.
Keywords: competencies, active learning methods, business-game, business-process, control automat,
operating automat, ontology
ACM Classification Keywords: K.3 COMPUTERS AND EDUCATION: K.3.2 Computer and Information Science
Education – Information systems education. K.4 COMPUTERS AND SOCIETY: K.4.3 Organizational Impacts –
Employment. I.2 ARTIFICIAL INTELLIGENCE: I.2.1 Applications and Expert Systems – Games.
Link:
THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL
MODEL
Alexandr Deryabin, Lidia Shestakova, Olga Vikentyeva
http://www.foibg.com/ijitk/ijitk-vol07/ijitk07-04-p01.pdf