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ITHEA Classification Structure > I. Computing Methodologies  > I.2 ARTIFICIAL INTELLIGENCE  > I.2.1 Applications and Expert Systems
ITHEA Classification Structure > K. Computing Milieux  > K.3 COMPUTERS AND EDUCATION  > K.3.2 Computer and Information Science Education
ITHEA Classification Structure > K. Computing Milieux  > K.4 COMPUTERS AND SOCIETY  > K.4.3 Organizational Impacts 
ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM
By: Alexandr Deryabin, Lidia Shestakova, Olga Vikentyeva (3404 reads)
Rating: (1.00/10)

Abstract: Changes of professional environment, caused by introduction of new technologies and techniques, create a necessity in continuous education and development of professional competences. In these conditions, managers and other company employees face the choice of methods and tools of personnel training. A business game is one of the most productive tools of business-education. This paper elaborates the ideas embodied previously, which considered the conceptual approach to a toolkit creation for active training techniques in a form of competence-based business game studio. Competence-based business game studio is an ergatic system for development of professional competences, which are required to ensure organization’s business processes. Business game control is performed with the help of automate module, which executes the interpretation of expressions in algorithm logical scheme language. Unified business process is the input data for automate model construction. Unified business process is acquired from the information about company’s real business processes, represented in poorly formalized ways. Unified business process transforms into unified training business process, which includes possible business game trainee actions and information about input, output, administrative data and business process operation execution mechanism. The next step to automate model is the construction of scenario graph, which represents a more formalized description of unified training business process. Next, the administrating algorithm of the business game in algorithm logical scheme language is built. The paper considers the algorithms of transition between models that allow automating the process of acquiring algorithm logical scheme in order to implement the business games scenario.

Keywords: active learning methods, business-game, business-process, automate model, algorithm logical scheme, algorithm, metamodels

ACM Classification Keywords: K.3 Computers and Education: K.3.2 Computer and Information Science Education – Information systems education. K.4 Computers and Society: K.4.3 Organizational Impacts – Employment. I. Computing Methodologies: I.2 Artificial Intelligence: I.2.1 Applications and Expert Systems – Games.

Link:

ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM

Alexandr Deryabin, Lidia Shestakova, Olga Vikentyeva

http://www.foibg.com/ijima/vol03/ijima03-03-p08.pdf

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I.2.1 Applications and Expert Systems
article: AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL CONSTRUCTION · AN AGENT-BASED CONCEPT FOR PROBLEM MANAGEMENT SYSTEMS TO ENHANCE RELIABILITY · ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM · FEATURES OF PLANNING TECHNOLOGIES IN COMPUTER-AIDED MANAGEMENT SYSTEMS ... · EMGNEU: MOBILE HEALTH APPLICATION FOR NEUROMUSCULAR DISORDERS DIAGNOSIS · PARAMETRIC IDENTIFICATION FOR FOR MODEL OF A CHEMICAL HAZARDOUS SUBSTANCE ... · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · RESOURCE APPROACH TO DATA MINING BASED ON NETWORK TRAFFIC · SOME FEATURES OF INFORMATION TECHNOLOGY DEVELOPMENT OF EXPERT SYSTEMS USED ... · РЕСУРСНЫЙ ПОДХОД К МОДЕЛИРОВАНИЮ ЧЕЛОВЕКО-КОМПЬЮТЕРНОГО ВЗАИМОДЕЙСТВИЯ С ... · APPLICATION OF MATHEMATICAL INDUCTION FOR INHERITANCE LAW INERPRETATIONS · ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES · THE ANALYSIS OF NEURAL NETWORKS’ PERFORMANCE FOR MEDICAL IMAGE CLASSIFICATION · DYNAMIC INTEGRATED EXPERT SYSTEMS: THE EVOLUTION OF AT-TECHNOLOGY WORKBENCH · OPTIMIZATION OF FIRE ALARM SYSTEMS BASED ON EVOLUTIONARY METHODS · INTELLIGENT TUTORING SYSTEM FOR BELARUSIAN AS A FOREIGN LANGUAGE · THE MODEL OF DECISION SUPPORT SYSTEM FOR A MANUFACTURING COMPANY · STUDY RELATIONSHIP BETWEEN UTILITY FUNCTION AND MEMBERSHIP FUNCTION IN THE ... · DATABASE AND KNOWLEDGE BASE AS INTEGRAL PART OF THE INTELLIGENT DECISION ... · METHOD OF CONGLOMERATES RECOGNITION AND THEIR SEPARATION INTO THE PARTS · ABOUT THE MULTI CRITERIA RANGING PROBLEM IN THE FUZZY ENVIRONMENT · A METAONTOLOGY FOR MEDICAL DIAGNOSTICS OF ACUTE DISEASES. PART 2. ... · A METAONTOLOGY FOR MEDICAL DIAGNOSTICS OF ACUTE DISEASES. ... · A METAONTOLOGY FOR MEDICAL DIAGNOSTICS OF ACUTE DISEASES. ... · OF LEARNING INTEGRATED EXPERT SYSTEMS IN THE EDUCATIONAL PROCESS · AN INTELLIGENT SYSTEM FOR INVESTIGATIONS AND PROVISION ... · SELF-ORGANIZATION OF FUNCTIONING PROCESS OF EXPERT SYSTEM WITH · INSTANTANEOUS DATABASE ACCESS · THE LOCALIZATION PROCEDURES OF THE VECTOR OF WEIGHTING COEFFICIENTS ... · APPLICATION OF ARTIFICIAL INTELLIGENCE METHODS TO COMPUTER DESIGN ... · STATIC AND DYNAMIC INTEGRATED EXPERT SYSTEMS: STATE OF THE ART ... · AN IDEA OF A COMPUTER KNOWLEDGE BANK ON MEDICAL DIAGNOSTICS ·
K.3.2 Computer and Information Science Education
article: AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL CONSTRUCTION · ONTOLOGY OF EDUCATIONAL STANDARDS · ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · WAVELET TRANSFORM IN INVESTIGATIONS OF STUDENTS EDUCABILITY DEPENDENTLY ... · ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES · A MODEL FOR VISUAL LEARNING IN AUTISM · ON COMBINATION OF DEDUCTION AND ANALYTICAL TRANSFORMATIONS ... · TRAINED NEURAL NETWORK CHARACTERIZING VARIABLES FOR PREDICTING ... · TRAINED NEURAL NETWORK CHARACTERIZING VARIABLES ... · AN UML PROJECT OF A TASK-ORIENTED ENVIRONMENT FOR TEACHING ALGORITHMS · TQM IN E-LEARNING: A SELF-ASSESSMENT MODEL AND QUESTIONNAIRE · INFOSTATION-BASED ADAPTABLE PROVISION OF M-LEARNING SERVICES: ... · THE EXPERIENCE SOFTWARE-BASED DESIGN OF VIRTUAL MEDICAL ... · ABOUT THE EXPERIENCE OF DEVELOPING INTERACTIVE DYNAMIC ... · DOMAIN MODELING TO SUPPORT ANTI-CYBER CRIME EDUCATION · COGNITIVE APPROACH TO E-LEARNING IN SCIENCES AND TECHNOLOGIES ... · ALGORITHM OF CONSECUTIVE DEFINITION OF RANKING OF THE OBJECTS ... · ABOUT PROBLEMS OF DECISION MAKING IN SOCIAL AND ECONOMIC SYSTEMS · DEVELOPMENT OF EDUCATIONAL ONTOLOGY FOR C-PROGRAMMING · EDUCATIONAL MODEL OF COMPUTER AS A BASE FOR INFORMATICS LEARNING ·
K.4.3 Organizational Impacts
article: INFORMATION FLOWS ENHANCEMENT FOR AIS TOURISM AUTOMATED INFORMATION SYSTEM · THE IMPROVEMENT OF THE PROCESS OF PROVIDING GOVERMENT SERVICES IN MULTIFUNCTIONA · ALGORITHMS OF AUTOMATE MODEL CONSTRUCTION FOR BUSINESS GAME EXECUTION SUBSYSTEM · THE CONSTRUCTION OF COMPETENCY-BASED BUSINESS GAME OPERATIONAL MODEL · ALGORITHMS FOR GENERATING OPERATIONAL MODEL OF COMPETENCE BUSINESS GAMES · ORGANISATION OF DISABLED PERSONS’ TELEWORK AS PART OF PROCESS OF KNOWLEDGE ... · ORGANISATION OF DISABLED PERSONS’ TELEWORK AS PART OF PROCESS OF KNOWLEDGE ... · THE STRATEGICAL IMPACT OF KNOWLEDGE MARKETS AND KNOWLEDGE MANAGEMENT ... ·
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