Abstract: This paper suggests an approach, which enables automatization of computer business game
automaton model construction. The processes of business game design and conduction occur within
the Competence-based Business Game Studio source environment. This fact provides the universality
of the domain. Separation of information system into operating and automaton models causes control
logic to be concentrated within the automaton model. Due to this fact the control object (operating
model) is to have unsophisticated behavior: accepting commands from the automaton and then
executing stated commands. This paper verifies the need for automaton model, provides analysis of
requirements and describes the design of corresponding program module (interactive visual model
editor) of the Competence-based Business Game Studio source environment. This module is used to
construct and edit business process models interactively during the stage of business game design.
Keywords: competencies, active learning methods, business-game, business-process, control
automat, operating automat, business process modeling.
ACM Classification Keywords: K.3 COMPUTERS AND EDUCATION: K.3.2 Computer and
Information Science Education – Information systems education. I.2 ARTIFICIAL INTELLIGENCE:
I.2.1 Applications and Expert Systems – Games.
Link:
AUTOMATIZATION OF COMPUTER BUSINESS GAME AUTOMATON MODEL
CONSTRUCTION
Olga Vikentyeva, Alexander Deryabin, Dmitrij Kozhevnikov, Lidiia Shestakova
http://www.foibg.com/ijitk/ijitk-vol09/ijitk09-04-p03.pdf