Abstract: A concept of using game based approach for IT education is presented. The learning course notation
rules for using in games are suggested. Techniques for integration of learning components to the game are
described. The realization of the learning game for programming language C++ is shown.
Keywords: educational games, digital game-based learning, course notation, game engine, learning engine.
ACM Classification Keywords: K.3.1 Computer Uses in Education; K.3.2 Computer and Information Science
Education
Link:
GAME-BASED APROACH IN IT EDUCATION
Olga Shabalina, Pavel Vorobkalov, Alexander Kataev, Alexey Tarasenko
http://www.foibg.com/ibs_isc/ibs-12/ibs-12-p08.pdf