Abstract: The detection and treatment of collisions has been the subject of study for many years, periodically
appear new techniques and algorithms to solve. it This article presents a hardware alternative to the detection of
collisions between two or more surfaces in real time taking advantage of the parallelism offered by FPGAs,
applying on a Spanish billiard of three balls simulator. FPGAs (Field-Programming Gate Array) provide a highly
flexible environment for the programmer, since its cells can be reprogrammed and executed with great ease,
which allows them to be used for an enormous range of applications.
Keywords: Collision detect, 2D Graphics
ACM Classification Keywords: I.6. Simulation and Modelling, I.3 Computer Graphics
Link:
COLLISION DETECTION AND TREATMENT USING 2D RECONFIGURABLE HARDWARE
Alejandro Figueroa, Gustavo Méndez, Francisco J. Cisneros, Adriana Toni
http://foibg.com/ibs_isc/ibs-18/ibs-18-p05.pdf