K.3.1 Computer Uses in Education | Article |
A COMPUTER METHOD TO STUDY THE ENTIRETY OF STUDENTS’ KNOWLEDGE ACQUIRED DURING A |
Abstract: This paper considers the experimental research of measuring interconnections between the basic
concepts, acquired during completion of a course in Computer Architecture. A special computer |
K.3.1 Computer Uses in Education | Article |
A MODEL FOR THE UNIVERSITY COURSE TIMETABLE PROBLEM |
Abstract: In this paper a model of the university course timetabling problem is presented. The basic data
structures, parameters, vectors and matrices, which are used in the definition of the problem |
K.3.1 Computer Uses in Education | Article |
ABOUT ONTOLOGY APPLICATION TO THE DESCRIPTION OF SYLLABUS |
Abstract: Publication describes the experience in application of ontology technique to structuring of educational
materials. Several topics of physics were formalized by means of Protégé software t |
K.3.1 Computer Uses in Education | Article |
AN eMathTeacher TOOL FOR ACTIVE LEARNING FLEURY’S ALGORITHM3 |
Abstract: An eMathTeacher [Sánchez-Torrubia 2007a] is an eLearning on line self assessment tool that help
students to active learning math algorithms by themselves, correcting their mistakes and pro |
K.3.1 Computer Uses in Education | Article |
ANALYSIS OF THE THROUGHPUT OF THE PROCESS OF DISTANCE LEARNING |
Abstract: We consider queuing systems as models of distance learning system we analyze how characteristics of business process in the system affect on throughput and on learning outcomes. The processe |
K.3.1 Computer Uses in Education | Article |
COLLABORATIVE LEARNING AND AUTHORING IN THE FRAME OF E-PROJECTS |
Abstract: It is presented a research on the application of a collaborative learning and authoring during all delivery
phases of e-learning programmes or e-courses offered by educational institutions. |
K.3.1 Computer Uses in Education | Article |
DESIGNING THE SYSTEM OF REMOTE KNOWLEDGE DIAGNOSING ... |
Abstract. In the article the theoretical aspects of planning of the systems of the controlled from distance
diagnosing of level of know ledges of students are resulted on the basis of modern pedagogi |
K.3.1 Computer Uses in Education | Article |
DEVELOPING A MOBILE DISTANCE LEARNING SYSTEM |
Abstract: This article considers the basic problems of client-server electronic learning systems based on mobile
platforms. Such questions as relational learning course model and student’s transiti |
K.3.1 Computer Uses in Education | Article |
E-SUPPORT FOR ENGLISH LANGUAGE COURSE TO ENHANCE UNIVERSITY ... |
Abstract: The peculiarities of English language teaching for students at higher educational establishment using
some elements of distance learning, developed by the author, are described in this arti |
K.3.1 Computer Uses in Education | Article |
EDUCATIONAL GAMES FOR LEARNING PROGRAMMING LANGUAGES |
Abstract: A concept of educational game for learning programming languages is presented. The idea of learning
programming languages and improving programming skills through programming game character |
K.3.1 Computer Uses in Education | Article |
ELECTRONIC EDUCATION IN THE FIELD OF ELECTRICAL ENGINEERING ... |
Abstract: At present in the educational process of electrical engineering disciplines electronic learning program,
providing control over reproductive educational-cognitive activity (the decision of |
K.3.1 Computer Uses in Education | Article |
ESTABLISHING MOBILE LEARNING IN THE UKRAINE: PROBLEMS AND PROSPECTS |
Abstract: The article discusses the possibility of rapid deployment in the educational system of Ukraine
mobile learning technologies, taking into account the peculiarities of development and impleme |
K.3.1 Computer Uses in Education | Article |
EULERPATHSOLVER: A NEW APPLICATION FOR FLEURY’S ALGORITHM SIMULATION |
Abstract: EulerPathSolver is a new application, that meets eMathTeacher specifications and simulates Fleury’s
algorithm execution. The application runs in a Java Web Start Window and features an an |
K.3.1 Computer Uses in Education | Article |
EULERPATHSOLVER: A NEW APPLICATION FOR FLEURY’S ALGORITHM SIMULATION |
Abstract: EulerPathSolver is a new application, that meets eMathTeacher specifications and simulates Fleury’s
algorithm execution. The application runs in a Java Web Start Window and features an an |
K.3.1 Computer Uses in Education | Article |
EXPLORING LINEAR FUNCTIONS – REPRESENTATIONAL RELATIONSHIP |
Abstract: Experiences from a German-Ukrainian project for the joint development of dynamic learning
environments are reported. General methodological and technological aspects are discussed as well a |
K.3.1 Computer Uses in Education | Article |
GAME-BASED APROACH IN IT EDUCATION |
Abstract: A concept of using game based approach for IT education is presented. The learning course notation
rules for using in games are suggested. Techniques for integration of learning components |
K.3.1 Computer Uses in Education | Article |
GAME-BASED APROACH IN IT EDUCATION |
Abstract: A concept of using game based approach for IT education is presented. The learning course notation
rules for using in games are suggested. Techniques for integration of learning components |
K.3.1 Computer Uses in Education | Article |
INCREASE THE LEARNING INTO E-LEARNING |
Abstract: It is discussed some changes in the traditional e-learning notion on the point of view of R. Koper’s
question 'where is the learning in e-learning?’. We put a focus on the conception of |
K.3.1 Computer Uses in Education | Article |
INNOVATION EDUCATIONAL PROGRAMME “MARINE ENGINEER” |
Annotation: The urgency of the problem of realizing the principles of open education for training engineers of
marine specialities is shown. The innovation educational programme “Marine engineer” |
K.3.1 Computer Uses in Education | Article |
KNOWLEDGE CONSTRUCTION TECHNOLOGY THROUGH HYPERMEDIA-BASED ... |
Abstract: There have been multifarious approaches in building expert knowledge in medical or engineering field
through expert system, case-based reasoning, model-based reasoning and also a large-scal |
K.3.1 Computer Uses in Education | Article |
LECTURER’S WEB-SITE AND ITS ROLE IN DISTANCE LEARNING |
Abstract: Structure of University lecturer’s web-site is suggested. A need for higher education system
hyperspace is demonstrated.
Keywords: Internet, web-site, information, electric machines.
|
K.3.1 Computer Uses in Education | Article |
ONE WAY TO ELIMINATE AN EDUCATIONAL SYSTEM DEFECT |
Abstract: An inborn defect of the modern system of school education is analysed, being that students systematically pass to studying of a new material, without having acquired to the right degree the |
K.3.1 Computer Uses in Education | Article |
PROTOTYPING ADAPTIVE ONLINE LEARNING COURSES1 |
Abstract: This article describes the process of prototyping adaptive online learning using the authoring tool for
developers, which is based on ontologies. The article also gives a brief overview of |
K.3.1 Computer Uses in Education | Article |
QUALITY ESTIMATION OF E-LEARNING SYSTEMS |
Abstract: Existing approaches to quality estimation of e-learning systems are analyzed. The “layered” approach
for quality estimation of e-learning systems enhanced with learning process modeling |
K.3.1 Computer Uses in Education | Article |
REMOTE DEVELOPMENT OF DISTANCE COURSE USING VIRTUAL LEARNING ... |
Abstract: An approach to a specialized website creation – club of distance courses authors – on the basis of
Virtual Learning Space “Web-Class KhPI” is implemented and suggested in the articl |