Menu
Home
Contact us
Stats
Categories
Calendar
Toggle Wiki
Wiki Home
Last Changes
Rankings
List pages
Orphan pages
Sandbox
Print
Toggle Image Galleries
Galleries
Rankings
Toggle Articles
Articles home
List articles
Rankings
Toggle Blogs
List blogs
Rankings
Toggle Forums
List forums
Rankings
Toggle File Galleries
List galleries
Rankings
Toggle Maps
Mapfiles
Toggle Surveys
List surveys
Stats
ITHEA Classification Structure > I. Computing Methodologies  > I.2 ARTIFICIAL INTELLIGENCE  > I.2.0 General 
SECOND ATTEMPT TO BUILD A MODEL OF THE TIC-TAC-TOE GAME 1
By: Dimiter Dobrev (3973 reads)
Rating: (1.00/10)

Abstract: We want to make a program which can play any game or in other words we want to make AI. It is impossible to include in this program the rules of all games and that is why our program should be able to find these rules by itself. We cannot solve this problem in the general case. So, our first task will be to make a program which is able to find the rules of the Tic-Tac-Toe? game. Even this task is too complicated. So, first we will try to find these rules manually and this will help us make a program which is able to find these rules automatically.

Keywords: Artificial Intelligence, Games, Automated reasoning.

ACM Classification Keywords: I.2.0 Artificial Intelligence - Philosophical foundations

Link:

SECOND ATTEMPT TO BUILD A MODEL OF THE TIC-TAC-TOE GAME 1

Dimiter Dobrev

http://www.foibg.com/ibs_isc/ibs-02/IBS-02-p19.pdf

Print
I.2.0 General
article: SOFTWARE MODEL COGNITIVE VALUE · SYNTACTIC OPERATIONS – MODELING LANGUAGE FACULTY · ON MENTAL REPRESENTATIONS: LANGUAGE STRUCTURE AND MEANING REVISED · THE ARGUMENT BASED COMPUTATION: SOLVING THE BINDING PROBLEM · UNIVERSAL AND DETERMINED CONSTRUCTORS OF MULTISETS OF OBJECTS · Enhanced Cart Technologies in Partial Synthetic Data Generation · BRIEF ANALYZIS OF TECHNIQUE FOR PRIVACY PRESERVING COMPUTATION · COGNITIVE MODELLING AS THE INSTRUMENT IN THE COURSE OF KNOWLEDGE OF LARGE SYSTEM · GOD-ICS. ON FUNDAMENTAL INFORMATION FIELD QUEST · CONSCIOUSNESS: MAGIC, PSYCHOLOGY AND PHYSICS · MULTI-MODAL EMOTION RECOGNITION – MORE "COGNITIVE" MACHINES · SECOND ATTEMPT TO BUILD A MODEL OF THE TIC-TAC-TOE GAME 1 · CONSCIOUSNESS: MAGIC, PSYCHOLOGY AND PHYSICS · PARALLEL BETWEEN DEFINITION OF CHESS PLAYING PROGRAM AND DEFINITION OF AI 2 · TOWARDS THE NOOSPHERE OF INTANGIBLE (ESOTERICISM FROM MATERIALISTIC VIEWPOINT) · INFORMATICS, PSYCHOLOGY, SPIRITUAL LIFE · FORMAL DEFINITION OF ARTIFICIAL INTELLIGENCE 1 · CONCEPTUAL IDEA OF IDENTIFICATION OF PATTERNS AND PROBLEM SOLVING ... · TWO FUNDAMENTAL PROBLEMS CONNECTED WITH AI 1 ·
Login
[ register | I forgot my password ]
World Clock
Powered by Tikiwiki Powered by PHP Powered by Smarty Powered by ADOdb Made with CSS Powered by RDF powered by The PHP Layers Menu System
RSS Wiki RSS Blogs rss Articles RSS Image Galleries RSS File Galleries RSS Forums RSS Maps rss Calendars
[ Execution time: 0.08 secs ]   [ Memory usage: 7.54MB ]   [ GZIP Disabled ]   [ Server load: 0.37 ]
Powered by Tikiwiki CMS/Groupware