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ITHEA Classification Structure > I. Computing Methodologies  > I.2 ARTIFICIAL INTELLIGENCE  > I.2.0 General 
PARALLEL BETWEEN DEFINITION OF CHESS PLAYING PROGRAM AND DEFINITION OF AI 2
By: Dimiter Dobrev (4459 reads)
Rating: (1.00/10)

Abstract: In this report we will explain some earlier papers 1, 2 which are about definition of Artificial Intelligence and about perfect AI. The definition of AI is intuitive in 1 and formal in 2. The perfect AI is a program that satisfies the definition for AI but which is absolutely useless because of the combinatory explosion. Most people do not understand these papers because they never saw AI and that is why for them the notion of AI is too abstract. In this report we will make parallel between definition of chess playing program and definition of AI. Of course, the definition of chess playing program is useless because people already know what this is. Anyway, we will give you this definition because its construction follows closely the construction of the definition of AI. Also the results are almost the same with the only difference that we can optimise the perfect chess playing program in order to obtain a real chess playing program, but for the moment we cannot optimise the perfect AI in order to obtain a real AI. In this report we will not speak about AI. The only matter which we will observe will be about chess playing programs. If you understand the construction and the results about chess playing programs then you can read the papers 1, 2 and to see similar results about AI.

Keywords: AI Definition, Artificial Intelligence, Chess Playing Program.

ACM Classification Keywords: I.2.0 Artificial Intelligence - Philosophical foundations

Link:

PARALLEL BETWEEN DEFINITION OF CHESS PLAYING PROGRAM AND DEFINITION OF AI 2

Dimiter Dobrev

http://www.foibg.com/ijitk/ijitk-vol01/ijitk01-2-p17.pdf

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I.2.0 General
article: SOFTWARE MODEL COGNITIVE VALUE · SYNTACTIC OPERATIONS – MODELING LANGUAGE FACULTY · ON MENTAL REPRESENTATIONS: LANGUAGE STRUCTURE AND MEANING REVISED · THE ARGUMENT BASED COMPUTATION: SOLVING THE BINDING PROBLEM · UNIVERSAL AND DETERMINED CONSTRUCTORS OF MULTISETS OF OBJECTS · Enhanced Cart Technologies in Partial Synthetic Data Generation · BRIEF ANALYZIS OF TECHNIQUE FOR PRIVACY PRESERVING COMPUTATION · COGNITIVE MODELLING AS THE INSTRUMENT IN THE COURSE OF KNOWLEDGE OF LARGE SYSTEM · GOD-ICS. ON FUNDAMENTAL INFORMATION FIELD QUEST · CONSCIOUSNESS: MAGIC, PSYCHOLOGY AND PHYSICS · MULTI-MODAL EMOTION RECOGNITION – MORE "COGNITIVE" MACHINES · SECOND ATTEMPT TO BUILD A MODEL OF THE TIC-TAC-TOE GAME 1 · CONSCIOUSNESS: MAGIC, PSYCHOLOGY AND PHYSICS · PARALLEL BETWEEN DEFINITION OF CHESS PLAYING PROGRAM AND DEFINITION OF AI 2 · TOWARDS THE NOOSPHERE OF INTANGIBLE (ESOTERICISM FROM MATERIALISTIC VIEWPOINT) · INFORMATICS, PSYCHOLOGY, SPIRITUAL LIFE · FORMAL DEFINITION OF ARTIFICIAL INTELLIGENCE 1 · CONCEPTUAL IDEA OF IDENTIFICATION OF PATTERNS AND PROBLEM SOLVING ... · TWO FUNDAMENTAL PROBLEMS CONNECTED WITH AI 1 ·
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