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ITHEA Classification Structure > I. Computing Methodologies  > I.4 IMAGE PROCESSING AND COMPUTER VISION 
DIGITAL ART AND DESIGN
By: Batiha et al. (4301 reads)
Rating: (1.00/10)

Abstract: The desire to create unique things and give free rain to one's imagination served as a powerful impetus to the development of digital art and design software. The commoner was the use of computers the wider variety of professional software was developed. Nowadays the creators and computer designers are receiving more and more new and advanced programs that allow their ideas becoming virtual reality. This research paper looks at the history of the development of graphic editors from the simplest to the most modern and advanced. This brief survey includes the history of different graphic editors’ creation, their features and abilities. This paper highlights the two basic branches of graphic editors – these that are in free use and commercial graphic editors design software. The researcher selected the most powerful and influential graphic editors design software brands like Paint.NET and GIMP among free software and commercial Adobe Photoshop. This paper also dwells upon the way digital art transferred from the exclusively professional business into the hobby for ordinary users. This research paper bears implications for those who are interested in features and potentiality of most popular graphic editors design software.

Keywords: Digital Art, Graphic information, DPaint, Image Manipulation Program, Paint Shop Pro, Photopaint, Photoshop.

ACM Classification Keywords: I.4 Image processing and computer vision, !.4.1 Digitization and image capture, I.4.10 Image representation, I.5.2 Design methodology.

Link:

DIGITAL ART AND DESIGN

Khaled Batiha, Safwan Al-Salaimeh?, Khaldoun A.A. Besoul

http://www.foibg.com/ijitk/ijitk-vol01/ijitk01-2-p07.pdf

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I.4 IMAGE PROCESSING AND COMPUTER VISION
article: MATRIX FEATURE VECTORS AND HU MOMENTS IN GESTURE RECOGNITION · STANDARDIZATION OF GEOMETRICAL CHARACTERISTICS IN GESTURE RECOGNITION · MATRIX FEATURE VECTORS IN SPEECH AND GESTURE RECOGNITION · DIGITAL ART AND DESIGN · APPROXIMATION OF EXPERIMENTAL DATA BY BEZIER CURVES ·
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