Abstract: Augmented reality solution development for mobile devices is a rather young domain. There are very
few guidelines and practically no patterns or mature frameworks for application developers. In this paper we
present an evolution of an augmented reality guide for museums, we demonstrate possible solutions for major
problems that were encountered. We discuss possible uses of augmented reality for mobile guide development
and propose a possible alternative for augmented reality: a technique we call Smooth Transition. We demonstrate
that for mobile guide a blend of Smooth Transition and Augmented Reality is the best solution. We analyze
several approaches to exhibit recognition including: barcode recognition, special marker recognition and image of
exhibit recognition. We analyze several major augmented reality frameworks based on practical experience of
mobile guide development. Also we argue that a mobile guide must have user navigation capabilities, which allow
users to find their route in an exhibition. We propose two different approaches to user navigation: spatial and
semantical: first allows user to see a general layout of exhibition, while second helps user to navigate between
thematically close exhibits. We also outline the basic components of a service-oriented architecture we call
museum as a service. Museum as a service is a system which will allow any museum to promptly and with
minimal expenses deploy a mobile guide application based on augmented reality and smooth transition.
Keywords: Augmented Reality; Museums; Mobile application development.
ACM Classification Keywords: H.5 Information Interfaces and Presentation: H.5.1 Multimedia Information
Systems – Artificial, augmented, and virtual realities.
Link:
MAUGRY: AUGMENTED REALITY GUIDE FOR MUSEUMS. FROM PROOF OF CONCEPT TO MUSEUM AS A SERVICE
Kirill Yurkov
http://www.foibg.com/ijita/vol19/ijita19-2-p08.pdf