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ITHEA Classification Structure > I. Computing Methodologies  > I.2 ARTIFICIAL INTELLIGENCE  > I.2.5 Programming Languages and Software 
PRINCIPLES OF THE DEVELOPMENT OF INTERACTIVE QUERY EXPERT SYSTEMS
By: Valentin Kataev (3360 reads)
Rating: (1.00/10)

Abstract: This paper describes the principles for the development of interactive query or question-answer expert systems (ES) in the Multi Studio software environment in Multi (the universal language), as well as in such environments as Visual Prolog and CLIPS. The paper also presents a comparative analysis of those principles checked by solving the test problems to show a significant advantage of Multi in the development of those ES according to the main quality parameters: language usability, work content of ES development, electronic memory size and speed of the developed ES. As a result of our study we formulate several principles of developing ES tool environments:  Development of a super-high-level universal environment language by integrating the best qualities of all the languages considered in the paper.  Development of a universal structure of a knowledge base with a unitized syntax based on semantic networks.  Development of a hybrid tool environment which can separately perform the following:  A one-time translation (compilation) of program and data input texts into an internal language of a knowledge base  Multiple fetch of programs from a knowledge base (the programs are executed by interpretation of those programs’ instructions in a hybrid environment)

Keywords: expert systems, CLIPS, Multi Studio, Prolog.

ACM Classification Keywords: I.2.5 Programming Language and Software.

Link:

PRINCIPLES OF THE DEVELOPMENT OF INTERACTIVE QUERY EXPERT SYSTEMS

Valentin Kataev

http://www.foibg.com/ibs_isc/ibs-26/ibs-26-p24.pdf

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I.2.5 Programming Languages and Software
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