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Forums->Software Engineering->Mobile development->Re: graphical optimization

serhii_palviuk
posts:1
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Re: graphical optimization


> I develop a 2D game which sometimes starts to answer slow on user requests. > I suspect that the cause is using of many textures and materials on GameObjects?. > When I remove all textures and materials the game starts to work in normal speed. > Which optimisation can be done to increase the speed of graphics procedding.

Hi, I suspect that the problem is in draw calls count and you need to reduce it. You can reduce draw call in mobile 2D game by implementing texture atlases (Unity Sprite Editor) for sprites, use mobile friendly shaders, use one material for many objects and also you should use low poly objects and low number of particles. This will help you :)


  user offline
on: Wed 10 of Feb, 2016 [15:03 UTC] score: 0.00 reads: 2059

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