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software_engineer
posts:16
5 stars
Mobile development


Mobile development using Unity and alternative environments. Discussing mostly scripting.


  user offline
on: Wed 21 of Oct, 2015 [21:24 UTC] score: 0.00 reads: 189391

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software_engineer
posts:16
5 stars
user offline
Re: Mobile development
on: Wed 21 of Oct, 2015 [22:01 UTC] score: 0.00

> Mobile development using Unity and alternative environments. > Discussing mostly scripting.



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elena_chebanyuk
posts:5
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Create a map of some country
on: Sat 28 of Nov, 2015 [20:58 UTC] score: 0.00

Good day! Who knows, which Unity tools allows to simplify creation 3D maps of some part of the Earth? thank you for your suggestions.



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Nastia_Marinskaya
posts:4
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Re: Create a map of some country
on: Fri 04 of Dec, 2015 [17:02 UTC] score: 0.00

Good evening There is a resource allowing to create a Unity terrain from map http://wiki.unity3d.com/index.php/HeightmapFromTexture

Developers design scripts allowing to obtain terrain from map automatically. Here is a reference for video showing this possibility. https://www.youtube.com/watch?v=-vyNbalvXR4

One more useful reference to site from which copies of maps are obtained http://terrain.party



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Mykyta_Krainy
posts:1
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Re: Mobile development
on: Fri 11 of Dec, 2015 [18:26 UTC] score: 0.00

Good evening. I design an arcanoid in Unity and have a problem. How to enforce a ball to move by arcanoid rules, namely: to reflect from walls by angle 45° and change it direction? In my script when the position of ball is changed to some value, the ball becomes invisible too quickly.



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elena_chebanyuk
posts:5
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graphical optimization
on: Tue 09 of Feb, 2016 [12:00 UTC] score: 0.00

I develop a 2D game which sometimes starts to answer slow on user requests. I suspect that the cause is using of many textures and materials on GameObjects?. When I remove all textures and materials the game starts to work in normal speed. Which optimisation can be done to increase the speed of graphics procedding.



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serhii_palviuk
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Re: graphical optimization
on: Wed 10 of Feb, 2016 [15:03 UTC] score: 0.00

> I develop a 2D game which sometimes starts to answer slow on user requests. > I suspect that the cause is using of many textures and materials on GameObjects?. > When I remove all textures and materials the game starts to work in normal speed. > Which optimisation can be done to increase the speed of graphics procedding.

Hi, I suspect that the problem is in draw calls count and you need to reduce it. You can reduce draw call in mobile 2D game by implementing texture atlases (Unity Sprite Editor) for sprites, use mobile friendly shaders, use one material for many objects and also you should use low poly objects and low number of particles. This will help you :)





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