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SEMANTICALLY RICH EDUCATIONAL WORD GAMES ENHANCED BY SOFTWARE AGENTS
By: Boyan Bontchev, Sergey Varbanov, Dessislava Vassileva (4474 reads)
Rating: (1.00/10)

Abstract: With steadily evolving new paradigms for technology enhanced learning, educational word games such as quizzes, puzzles and quests raise new appeal and motivation for students in following game based educational processes. Traditional word games may be applied more successfully to game based learning in given scientific domain provided they are highly oriented to the content and problems of that domain. Such games may be more efficient if they include artificial agents simulating opponents, advisors or collaborators of the player. Authors present a semantic structuring model of learning content for logic and word games serving for educational purposes and, next, show the place of artificial agents within the game construction and possible ways of agent’s realization. There are given results from practical experiments with playing a memory game using the semantic content model, without and with agents integrated into the game.

Keywords: Agents, quiz, word game, e-learning, game based learning.

Link:

SEMANTICALLY RICH EDUCATIONAL WORD GAMES ENHANCED BY SOFTWARE AGENTS

Boyan Bontchev, Sergey Varbanov, Dessislava Vassileva

http://foibg.com/ibs_isc/ibs-23/ibs-23-p16.pdf

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