Abstract: With steadily evolving new paradigms for technology enhanced learning, educational word games such
as quizzes, puzzles and quests raise new appeal and motivation for students in following game based
educational processes. Traditional word games may be applied more successfully to game based learning in
given scientific domain provided they are highly oriented to the content and problems of that domain. Such games
may be more efficient if they include artificial agents simulating opponents, advisors or collaborators of the player.
Authors present a semantic structuring model of learning content for logic and word games serving for
educational purposes and, next, show the place of artificial agents within the game construction and possible
ways of agent’s realization. There are given results from practical experiments with playing a memory game using
the semantic content model, without and with agents integrated into the game.
Keywords: Agents, quiz, word game, e-learning, game based learning.
Link:
SEMANTICALLY RICH EDUCATIONAL WORD GAMES ENHANCED BY SOFTWARE AGENTS
Boyan Bontchev, Sergey Varbanov, Dessislava Vassileva
http://foibg.com/ibs_isc/ibs-23/ibs-23-p16.pdf